return {
	[1] = {	
		damageReward = {		
			[1] = {			
				[1] = 90,
				[2] = 0,
				[3] = 100,
			},
		},
		expireTime = 300,
		battleTalk = "Arena",
		createCondition = 50,
		id = 1,
		killReward = {		
			[1] = {			
				[1] = 90,
				[2] = 0,
				[3] = 1000,
			},
		},
		defaultPower = 100000,
		killPMD = "PMD_FACTIONCITY_BOSS_KILLED",
		escapePMD = "PMD_FACTIONCITY_BOSS_ESCAPE",
		cd = 30,
		openPMD = "PMD_FACTIONCITY_BOSS_OPEN",
		matchRange = {		
			[1] = 90,
			[2] = 110,
		},
		startTime = {		
			[1] = {			
				[1] = 20,
				[2] = 0,
			},
			[2] = {			
				[1] = 20,
				[2] = 30,
			},
		},
		refreshTime = 900,
		atkCount = 100,
	},
}